#include <faker/engine/ui/FileSystemEditor.h>
#include "FileSystemEditor.h"

void Faker::Engine::UI::FileSystemEditor::Instance()
{
    if (mOpen)
    {
        if (ImGui::Begin(mTitle.c_str(), &mOpen))
        {
            ImGui::Text("Content");
        }
        ImGui::End();
    }
}

void Faker::Engine::UI::FileSystemEditor::HandleSignal()
{
 
}